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Meet the Ragon!

· One min read
Eduard Kargin

Motivation When I researched the market for available game networking solutions for unity are limited to the following options

Paid closed-loop solutions:

  • Proven
  • Supported
  • Expensive
  • Vendor lock

High-level open-source free solutions:

  • Free
  • Community
  • Support
  • A lot of headaches with deploying infrastructure to release the game
  • High infrastructure costs

I wanted a solution that would allow me to develop games quickly and easily, and scale without spending more money and time. So this solution - Ragon it's a network engine free and open source, which will be enough for most games, with the possibility to extend server logic for what you want network solution for unity