Motivation When I researched the market for available game networking solutions for unity are limited to the following options
Paid closed-loop solutions:
- Proven
- Supported
- Expensive
- Vendor lock
High-level open-source free solutions:
- Free
- Community
- Support
- A lot of headaches with deploying infrastructure to release the game
- High infrastructure costs
I wanted a solution that would allow me to develop games quickly and easily, and scale without spending more money and time. So this solution - Ragon it's a network engine free and open source, which will be enough for most games, with the possibility to extend server logic for what you want network solution for unity